Bell of Ash

Privacy Policy

Last updated: [DATA PUBLIKACJI]

1. Who is responsible for your data

The controller of personal data of Bell of Ash (“the Game”) players is [IMIĘ I NAZWISKO ALBO NAZWA FIRMY], [ADRES]. Contact for data protection matters: [ADRES E-MAIL].

We have not appointed a data protection officer — we are not required to.

2. The short version

3. How we recognise your account

The first time you enter the Camp, the Game draws a player identifier on your device — the prefix boa- followed by 32 random characters. It is not a phone number, a serial number or any identifier issued by Android or iOS: it comes from a random number generator and is stored only in the app's storage on your device and on our server as the account key.

Worth knowing: whoever has that identifier has access to the account. Uninstalling the Game or clearing the app's data erases the identifier and may cut you off from your progress for good.

4. What we process, why, and on what legal basis

DataPurposeLegal basis (GDPR)
Player identifier, technical account name, creation and last login dateso the account exists and you can return to itArt. 6(1)(b) — performance of a contract (the Game's terms)
Game progress: characters, levels, gear, currencies, talents, achievements, Season Pass, expedition logkeeping progress on the server, shared across devices and resistant to cheatingArt. 6(1)(b)
Character names — visible to other playersrecognising players in social featuresArt. 6(1)(b)
Friends: friend list, sent and received requests, highest number of friends (Chronicle deed), Order invitations from friendsthe friend list; friends see each other's character name, class, level, best floor and CP, and in the character preview — equipped gear, Wings and cosmetics (no Stash, gold or materials)Art. 6(1)(b)
Last activity: the moment the Game last contacted the server (at least every 2 minutes while the Game is running)the “online” / “last seen …” status shown to your friends and members of your OrderArt. 6(1)(b)
Order: membership, rank, Treasury contribution, completed Tasks, Bell participationrunning guilds and weekly rankingsArt. 6(1)(b)
Chat: message content (global, Order, private), sender, time sent, conversation listdelivering the chatArt. 6(1)(b)
Chat reports and blocks; lists of blocked and muted playersmoderation and player safetyArt. 6(1)(f) — legitimate interest
Chat translations (only if you turn the option on): message text and its translationletting players from different countries understand each other; translation runs on our own server, the text never reaches a third-party companyArt. 6(1)(b)
Ash Bazaar: listings, seller, buyer, mail with items and goldplayer-to-player tradingArt. 6(1)(b)
Beacons (game invitations): your account's code, whose code was entered and when, for 30 days the days with a cleared floor and the best floor — the inviter sees your nickname and this progressinvitations and rewards for active inviteesArt. 6(1)(b)
Purchases: store receipt, transaction and product identifier, date, verification statusconfirming the purchase, preventing receipt reuse, handling complaintsArt. 6(1)(b) and (c)
Gameplay statistics: how long a floor took, the wave a run ended on and whytuning the pace of the Game — we want to know whether a floor drags on; the numbers go into a daily aggregate counter, with no player identifierArt. 6(1)(f) — legitimate interest (developing the Game)
Game updates: at launch and from time to time the Game asks our server whether a new fix is available and downloads it — the request contains only the platform and the Game's version number, no player identifier; the update server does not store IP addressesdelivering fixes without waiting for a new version in the storeArt. 6(1)(b)
Technical connection data: IP address, time and type of request — in server logssecurity, fault diagnosis, protection against abuseArt. 6(1)(f)

What we do not collect

Names, e-mail addresses, phone numbers, postal addresses, dates of birth, phone contacts, photos, location (GPS), advertising identifiers, the list of installed apps, microphone or camera recordings. The Game shows no ads and contains no advertising or analytics libraries. We do not profile players and make no automated decisions with legal effects.

We never see payment details

Payment is handled entirely by the app store (Google Play or the App Store) under its own rules. Card numbers, billing addresses and bank details go to the store, not to us. All we receive is a receipt, which we verify with the store operator to confirm the purchase is genuine.

5. Who we share data with

We do not sell player data and do not share it with marketing companies.

6. Where the data is

All Game data sits on a server in a data centre in Germany. We do not transfer it outside the European Economic Area. Purchases are the exception: verifying a receipt means a request to Google's or Apple's systems, which operate globally under their own compliance mechanisms.

7. How long we keep data

DataPeriod
Account and Game progressuntil you delete the account — we do not remove unused accounts automatically
Chat messagesthe Game shows only the last 14 days; older ones stay on the server and nobody sees them any more; we delete them together with your account when you delete it
Chat reports12 months — we need them to judge repeated violations
Bazaar listings and maila listing expires after 48 hours; mail — until the player collects it
Friends and last activityuntil the friendship or the account is removed; for activity we keep only the latest moment — each new one overwrites it; an Order invitation expires after 7 days
Purchase receipts5 years from the end of the year of purchase — required by tax law
Gameplay statistics (aggregated, no player identifier)kept indefinitely — they are not personal data
Server logs (including IP addresses)30 days

8. Your rights

You have the right to access your data and obtain a copy, to rectification, erasure, restriction of processing, data portability, and to object to processing based on our legitimate interest. Send your request to [ADRES E-MAIL] — we reply within one month.

Because we do not know your name or e-mail address, we need your player identifier (Options → Account) or a character name to handle the request; without it we cannot link the request to an account and, under Art. 11 GDPR, we may refuse to act on it.

You also have the right to lodge a complaint with a supervisory authority — in Poland, the President of the Personal Data Protection Office (ul. Stawki 2, 00-193 Warsaw).

9. Deleting your account

You delete your account together with progress, character names, friends, chat messages, Bazaar listings and Order membership yourself — in the Game (Options → Account → Delete account) or through this site.

Deletion is immediate and irreversible. Only data we are required to keep remains: purchase receipts for tax purposes, moderation reports filed by other players in which your message is the evidence, and your contribution to the Order's Bell — once the account is gone it is merely part of the Order's shared total and points to no individual player.

10. Children

The Game is not directed at children. It includes open chat with other players, so we intend it for people aged 16 and over. We do not knowingly collect data from children below that age; if a guardian finds that a child has created an account, please contact us and we will delete it.

11. Security

The connection between the Game and the server is encrypted (HTTPS/TLS). Administrative access to the server and the database goes exclusively through a private VPN and SSH keys, with no panels exposed to the public internet. The database is not reachable from outside. We store no player passwords, because the Game does not use any.

12. Changes to this policy

We may change this policy as the Game develops — for example when a new online feature arrives. The current version always sits on this page together with the date of the last change. We will announce significant changes in the Game.

13. Contact

[IMIĘ I NAZWISKO ALBO NAZWA FIRMY], [ADRES] · [ADRES E-MAIL]